Saturday, April 26, 2008

Good Camera placement.

The 180° rule is a basic film editing guideline that states that two characters (or other elements) in the same scene should always have the same left/right relationship to each other. learn more If the camera passes over the imaginary axis connecting the two subjects, it is called crossing the line. The new shot, from the opposite side, is known as a reverse angle. Some filmmakers state that the fictional axis created by this rule can be used to plan the emotional strength of a scene. They believe the closer you place the camera to the axis, the more emotionally involved the audience will be.
Here is an image you might like to apply to a billboard. Use the billboard in your scene to line up your cameras if you wish. Just set the billboard to be half as high as it is wide, and set the texture blend property to ADDITIVE and turn DISABLE LIGHTING on.

Sunday, April 20, 2008

v3.1

A welcome addition to the Antics/previz armoury is the ability to import .skp from Google's Sketchup application. The latest version of Antics V3.1, just released, allows you to import models and textures into Antics in one simple step. The .skp file format joins the .3ds .fbx and .bvh which are already supported.

Sketchup is great buddy to Antics as it also features a simple yet powerful workflow and fast results. It's a 3D software tool that combines a tool-set with an intelligent drawing system, plus you can create models using real-world coordinates. Best of all, it's also free! Check out sketchup .

Another very cool feature is the Google 3d Warehouse option which is just under the import selection. If you are on-line, you will be taken direct to the 3d Warehouse via a window within Antics. Once you've found something you like, it's as simple as clicking on it, follow the prompts and BAM ! it's in your scene ready to go. The process allows you to download free content straight into the scene. (very cool )

You can find out more from the Offical Antics Blog which has also just been launched. (Thanks Gary.)