I agree with Colonel Klink -
"If the 3DS Max examples for set pieces such as vehicles (autos, boats, planes, helicopters), characters with the emotions, door and window animations, etc, I'm sure there are talented people within the Antics3D community that could create new content.
As a 3D modeler who has made content for a couple of games, and contracted to create models for a commercial 3D application, I had considered purchasing Iclone before buying Antics3D. What endeared me to Iclone was that I could create content to give away or sell.
Now if people at Antics could provide the necessary examples as mentioned above I am willing work with folks who wish to keep Antics alive.
While I accept there would be no improvements to Antics apart from bug issues, as Antics have stated, the application as it stands can still produce decent animated video. But if we can add more diversified content, particularly characters, then I'm sure we can continue using Antics3D for years to come.
For the Antics3D community to survive then I suggest that:1. Antics3D make available the necessary 3D animation examples and information so that the community can continue developing content that doesnt require invisible original Antics models.2. Release a character animation tool so that the community can create their own animations that will fit seamlessy with the suppled content.3. Allow interested parties who wish to continue making content to do so using the above supplied Antics3D technologies in much the same way Iclone does with their user base."
And also with Infocentral - "I too would like to continue using this product but I agree we need the information to create content. This is really crucial with character development technology. While I can create these easily in Modo or Lightwave, I need to know a bit more on how to rig then and set them up for use as Antics characters with the motions attached.Please, please before leaving us, release the SDK for creating content in Antics??? "
In my view,
We've got the keys to the car just need to get under the bonnet.
"If the 3DS Max examples for set pieces such as vehicles (autos, boats, planes, helicopters), characters with the emotions, door and window animations, etc, I'm sure there are talented people within the Antics3D community that could create new content.
As a 3D modeler who has made content for a couple of games, and contracted to create models for a commercial 3D application, I had considered purchasing Iclone before buying Antics3D. What endeared me to Iclone was that I could create content to give away or sell.
Now if people at Antics could provide the necessary examples as mentioned above I am willing work with folks who wish to keep Antics alive.
While I accept there would be no improvements to Antics apart from bug issues, as Antics have stated, the application as it stands can still produce decent animated video. But if we can add more diversified content, particularly characters, then I'm sure we can continue using Antics3D for years to come.
For the Antics3D community to survive then I suggest that:1. Antics3D make available the necessary 3D animation examples and information so that the community can continue developing content that doesnt require invisible original Antics models.2. Release a character animation tool so that the community can create their own animations that will fit seamlessy with the suppled content.3. Allow interested parties who wish to continue making content to do so using the above supplied Antics3D technologies in much the same way Iclone does with their user base."
And also with Infocentral - "I too would like to continue using this product but I agree we need the information to create content. This is really crucial with character development technology. While I can create these easily in Modo or Lightwave, I need to know a bit more on how to rig then and set them up for use as Antics characters with the motions attached.Please, please before leaving us, release the SDK for creating content in Antics??? "
In my view,
We've got the keys to the car just need to get under the bonnet.
Antics did release 3DS max examples very early in the piece. I have had success in getting the mannequinn style characters into Antics.
I'd love to get a fully rigged character and some documentation on how to export it to Antics. If anyone gets a max version of an existing Character please let me know.
ammo