Saturday, March 7, 2009

Want to be a previz artist?



Here's a great tip list from Brian Pohl, CEO Persistence Of Vision ...
"If you want to become a previs artist focus on:
1. Camera Animation and cinematic language.
2. Camera Angles, Composition, and Continuity.
3. Low Rez Poly modeling and digital sets.
4. Low Rez Poly characters and rigging.
5. Understanding storytelling.
6. Editing and timing.
7. Non Linear Animation.
8. Tricks and cheats for improving speed and setup.
9. Animation vs VFX pipeline structures.
10. Integration for technical previs.
11. A solid understanding of various camera lens, camera backs, and aspect ratios.

A previs artist is: A Director, a Director of Photography, an Animator, a Modeler, a Rigger, an Editor, a Storyteller, an FX artist, a MoCap engineer, and so on. If anything, to become a previs artist, you must be ready to don any of these hats at anytime. However...ultimately, you'll have to decide if you wish to focus on conceptual previs or technical previs. Each focuses on different parts of the preproduction pipeline."

if you want to read more about previz, try my other previz blog Brian is also running a previz course at Gnomon

Wednesday, March 4, 2009

NEW HALO character in antics3d




Master Chief anyone? I finally worked out the pipeline for new characters into Antics. I was able to sort out the mesh, skeleton and vertex linking so that the MC can walk around quite happily in the Antics world. The buggy is straight from sketchup (took 3mins to download, gotta love that!) The process is a little fiddley but worth it in the end. The biped in Max is the native skeleton structure for the 3d exporter to create an Antics file. The mesh came from linefour
Update March 10.
Current Aim: to create new female character with better poly resolution. Researching texturing and hair solutions. If you have a character you need for a project pls let me know.