
Friday, May 23, 2008
Ned Kelly Dance

Wednesday, May 14, 2008
zombie
A zombie effect can be achieved easily when you combine the pin tool with the link tool. The setup is just like the "pushing wheelchair" topic covered in an earlier post, the plan is to create a sphere for each wrist. place the sphere on the wrist and the pin the wrist to the sphere.
Now if you link/attach the sphere's to the character then the arm animation will be overwritten (made void). If you place the spheres away from the body then the arms can be set to extebd forward just like a zombie. My favorite zombie films are....I am Legend, 28 days and Shaun of the Dead. Have fun!!

Oh, btw, I got the texture maps from the web, and the character is a cowboy (you may want to experiment with different walk cycles for the character and slower durations in the timeline).
Monday, May 5, 2008
Reflections
raybearmass also found this great app for making your reflections move
On a personal note, I've now started work in my new job in my new city and so I'll post some of my Antics-Lego experiments soon. Thank goddness for sykpe so I can keep intouch with the family.
Friday, May 2, 2008
How to make a Sketchup MECH walk in ANTICS
Saturday, April 26, 2008
Good Camera placement.

Sunday, April 20, 2008
v3.1
Sketchup is great buddy to Antics as it also features a simple yet powerful workflow and fast results. It's a 3D software tool that combines a tool-set with an intelligent drawing system, plus you can create models using real-world coordinates. Best of all, it's also free! Check out sketchup .
Another very cool feature is the Google 3d Warehouse option which is just under the import selection. If you are on-line, you will be taken direct to the 3d Warehouse via a window within Antics. Once you've found something you like, it's as simple as clicking on it, follow the prompts and BAM ! it's in your scene ready to go. The process allows you to download free content straight into the scene. (very cool )
You can find out more from the Offical Antics Blog which has also just been launched. (Thanks Gary.)
Tuesday, April 15, 2008
Antics Community Callout!
So now we have a great variety of users of all skill levels. The aim of this blog is to share experiences and opinions about ANTICS and previz. If you have a story you'd like to share, or a subject you would like covered in depth, please leave your comments, or send me an email. (ammo(at)previz(dot)com(dot)au
I'd like to welcome Gary Conway back to the Antics support team. He was fantastic in helping me through my questions when I first started with Antics!
Saturday, April 5, 2008
MOCAP and Mr Bones
Sunday, March 23, 2008
animation creation

I found using the application fairly straightforward. (left click and shift left click and thumbwheel for cam view). Click on a body part and then adjust the sliders on the right. Move your timeline along and set the next pose. A nice feature is the ease in and ease out options with is available for each keyframe. (I'd love for antics to adopt this!) It means your characters movements won't be robotic. If you want to go back and change a parameter then just click on the keyframe in the timeline and off you go. Very clever design, nice job.Sunday, March 16, 2008
Skype discussion on Folie
just skype ammopreviz or ricky grove to join in.
FolieProduction notes
Thursday, March 13, 2008
Baking Shadows
T.
Oh BTW I'm moving cities/jobs (film at last!) so my blog enteries may be a little light in the next 2 months.
Machiniplex - Skype Chat
Hi everyone! I am a machinima filmmaker and I manage a site (Machiniplex.com)devoted to quality machinima films. We began in October of 2007 and have "Premiered" 5 machinima films. Recently, I invited filmmaker Tony Bannan to Premiere his film "Folie a Duex" at machiniplex. If you frequent this site much you'll know that Tony won the recent Antics "Medical Theme" contest with his film. I asked him if we could present his film at our site and in addition have a Question and Answer session with him on Skype. He agreed and will be appearing on Skype this Sunday March 16th at 1pm (Pacific Time) to discuss the making of his film and to answer questions. For those who have never heard/used Skype, it is a free internet voice/chat program favored by machinima filmmakers for discussions and collaboration since it can connect people from all over the world via voice or text. Check Skype.com for details. If you don't have a microphone, you can use your keyboard and join a text chat. "Folie a Duex" is an excellent film; well made, imaginative and uses the Antics program to its best. Come by our Skype chat if you'd like to talk to Tony and learn more about this terrific film. -Ricky GroveMachiniplex.com
Sunday, February 24, 2008
I WON!
Wow, I won the Medical Comp! How cool! I loved seeing the other entries. The whole reason I started this blog was to build a community where we got to share each others work and swap battle stories! 
Some of you may have seen the tower I built, it was driven by a post on the forum which mentioned multi-level sets as being a feature Antics had over it's competitors. The tower ended up featuring in my Folie clip, along with the chopper. I was really happy with the chopper blades, I duplicate three blade sets and offset them slightly, adding levels of transparency gave them the feeling of motion blur. The low angle shots in particular looked good. The other scene I had in my head very early on was the bathroom sequence. I wanted to mess around with the concept of a mirror image.So I built the bathroom set with a picture frame cutout on one wall. Then I pinned the hands of two identical characters to each other so that the performance resulted in a mirror image. It was made a little more difficult by the (Head Swap out) adjustment to the character and by the building/matching of a
duplicate set with lighting on the "otherside". Each tile was a squished cube to allow for the popping out effect. whilst this was tedious it gave nice lighting results as each tile edge caught the light. The naked lady in the bath is achieved by setting the dress texture to invisible. This is also using the head swap out The basin/basin reflection water levels shared one billboard. On the wall, the dress hanging on the towel rack is the original towel but with the dress texture applied. The ship was scaled down (I wanted smaller but 0.01 is the limit). As it turned out the entire sequence evolved and the mirror shots were dropped in the cut. Speaking of the cut, my edit actually ran to 3mins before I re-read the rules
and found I had to trim 1min off! Doh! The long version is on the tube if you're interested.The next set I built was the padded cell. The cell is actually made of armchairs, which gave it that curved surface feel.
The corridor set was developed as a way of getting the nurse/trolley moves to also add to the storyline. The little control rooms were really just one room duplicated many times. I used sketchup to quickly build the shape of the room and then Antics a lighting prop to dress the ceilings. I like the guy in the wheelchair. I used the pinning technique to get the girl to push the trolley along. This corridor sequence was always meant to be an opportunity to have lights pass over the character (like in Jacobs Ladder). Didn't quite get there though. The eyes close effect is done with a painted texture map and some spheres for the eyes. The best result was to painted the eyelash in the closed position. If I duplicated the head and had one setup with eyes open I could do blinks! (excited!). My favorite moment is the ocean scene. The ocean is made up of a scaled down rolling hills prop with water texture. The trick was to duplicate the hills prop many times and tile up a very large ocean. The ship was rigged to rock and roll like on a gimble to set poses. Setting rooms to the deck sizes helped the process. So then I simply direct the ship to blendto the poses and made the ocean pass along. These elements appeared in the timeline so it was easy to adjust timings base on the camera move.Monday, February 11, 2008
New content
If you're reading this then there's a good chance you've got Antics.If not then get it, it's free after all. Anyway, the weakest link to the whole Antics solution is the character creation aspect. So I wanted to appeal to you guys (and girls) to help sort this out once and for all. I need to hear your suggestions and solutions to getting more character content into Antics. Let me start the ball rolling by thanking user "cmbubak" for the FACEGEN tip, The faces in the image are imported as .3ds models and placed onto one of the pirate characters. It took about 2mins! once the head is in position you can attach it to the body's head node in a command line. That way it'll allow you to walk the new character and still use the lookat features. (ish)
I've also checked out Quidam, and poser. I always run into a dead end with the skeleton setup.
Ideally if we can find a solution that doesn't involve 3ds MAX, then that would be heaven.
The main topics for discussion are FACE MAPPING and SKELETON RIGGING.
Please, if there's anyone out there......
Friday, February 8, 2008
Monday, February 4, 2008
lighting
The lighting is achieved with 5 lights! and it's straight from Antics.
Comments welcome.
Sunday, February 3, 2008
Adding frosted glass to your texture library
Thing is, I wanted it in my standard glass texture folder, to save me loading that door every time. So here's the thing, find the frosed_glass.tga and copy it to
C:\Program Files\Antics\Antics3.0\Content\Base\Textures glass\maps
now find the glass_frosted.ksh and copy that to
C:\Program Files\Antics\Antics3.0\Content\Base\Textures glass\shaders
Now save your project and you'll be in biz.
The Frosted glass texture will now appear in the glass textures folder.
This method may not be supported officially, but it works!
Friday, February 1, 2008
Land of the Giants
Got an email request from Mr W. -Hi, I'm trying to create a scene in Antics V3 where a giant is chasing normal sized people. Do you know if there is a way to scale up my giant so he looks much taller in than everyone else? 
Tuesday, January 29, 2008
Swap geometry

Sunday, January 20, 2008
Have a Ball
Anyway, thanks for sharing CJ.
Look forward to the next one.


