Thursday, November 27, 2008

Will the last one to leave please turn off the lights!

Well last day for download of v5! (sad, but maybe there'll be an unofficial link out there) .....
The good news is there's a link for the content library now!
download content
Still no news on V5.1 and those extra emotion characters!
I noticed there are still new comers on the forum! Wow seems wacko that a product is being phased out whilst the customer base is growing!
If anyone wants to share how they have been going with alternative programs I'd be interested.

JRAY posted this final wishlist on the forum
Antics3D is ceasing development of the software, but if someone out there is looking to create the next best thing in RTR / Pre-viz, these are my top suggestions of which direction I'd like to see the field move in (considering Antics3d's feature set as the base). FIXES OR NECESSITIES:
-Off-line Help File
-Rigging specs for Emotional Characters (or more Emotional Characters)
-Accurate BVH animation importWISHES:
-A "Replace" object command-Move Main Camera to this View command-Color Coded Toolbars (i.e. "Direct" is red, "Camera" is blue etc..)-U/V or other coordinate control for Textures
-Keyframeable Textures
-AVI Textures
-Keyframeable Object Movements
-Object Clipping-Add Custom Content to Content Viewer
-Depth of Field Control-Automaton Characters and Traffic
-Automated Chase, Follow, and Fight scripts
-An Automated Environment Engine
-A Physics Engine
-A Particle Engine
-Hi-fidelity Stereo Positional Audio
-A variety of 3D geometry importers and exporters
-Camera Track Exporters
-Text (xml) based user editable files for everything including takes
-Integrated Video (or Macro) Tutorials
-A character rigging converter workshop for mocap data
-The ability to split animations (waist up and pelvis down)
-Recordable game style real time control of vehicles, characters and cameras (a la Machinimation)
-Multi-actor real time character controls
I know it's a lot of stuff, but many game engines already utilize the majority of these. I'm sure you have your own ideas, post them here and hopefully the author(s) of future machinima - rtr 3d software will have a single post to reference.

I suppose Iclone scores highest on this list. I haven't checked out the new v but the cam control was a definate dud on the prior v. Also the poly count was quite low.

If I had the time I'd think an engine like that in Half-life 2 would probably be able to be kitted up to get us there. Maybe we should get across those modders, I know that community is about the size of a small country! What's happening with Z-Viz?
I'm still thinking the Antics toolkit is looking good for a good while yet. Good.

Finally, Please ... a moment of silence for the victims in Mumbai and Afghanistan.


Ricky Grove said...

yeah, I'm sad to see Antics go, too. I wish them success in their new split identities (content and technology). Your list is excellent. I hope there are modders out there who can go to town on Antics now that they'll be leaving for good in June. IClone has made significant improvements to their program in version 3.0 and 3.1 (just out). Still a fairly low poly count, but the camera works quite well (still needs some smoothing functions). Daz3D is looking good. And Moviestorm is growing quite well. We'll see how it all plays out in the next year.

Yes, I'm worried about mubai as well. Horrid business.

Kate Fosk and Michael R. Joyce said...

Still fed up about Antics, the latest version was great.
@Ricky, Iclone 3.1 at least has camera smooth, though they seem to have worked hard to hide the icon.

AnticsFife said...

I wonder if there's any chance of Antics being open sourced? Even if it's only version one or two? ID have open sourced all the Quake engines and it hasn't harmed them. In fact it's gave the games new leases of life.

InfoCentral said...

Well, I've moved on to iClone and if you haven't checked out the new Clone Bone plug in it is really something. This enables you to import and bone your own characters (biped structure). I hope they continue this development so in the future you can create your own custom bone structures as well (i.e. quadrapeds, spiders, etc.).

previz said...

anyone seen any good iclone clips yet?

afterThought said...

*flick* :) I was really upset with the loss of Antics, but I too have moved on to iClone. I find it true as well that it's harder to find 'good' films in iClone - maybe because to get them that way takes lots and lots of time. Two of the ones I enjoy for different reasons are Indiana Clone by Wolfzone and Disturbing Experience by David Thomas

Fredrik said...

I did buy the update 5.0 but now when I'm trying to activate the license the server is not found and so forth.

Anyone has any idea on this? The website seems to be down permanently, all e-mails are bouncing, permanently?

InfoCentral said...

Yep, the website has been totally changed and now only allows downloads for registered emails. I thought they should at least keep the forums active too. There should also be included so avenue to contact them but off hand I didn't see that anywhere. If you have an old emails from Antics that address is probably still active. Can anyone post Brad's email address over at Antic's?

Anonymous said...

For Antics support try their old email address at

afterThought said...

I agree - I was disappointed they got rid of the forums as well. Maybe they thought that since they wouldn't be monitoring it anymore, what's the point. Shame to lose contact with everyone.

Colonel_Klink said...

I like that list. In fact it gives me some ideas. I program both in VB and C++, the latter with the Torque Game Engine. Torque has a scripting language, and I'm also familiar with a couple of game scripting languages. I'm looking at creating just a simple previz app... but that is a long way off..

Anonymous said... is still active and will remain active through June 2009. I've just been in touch with them there and received a response within 1 day.

Mặt Sắt Đa Tình said...

can you tell me how can I install the contents downloaded

Anonymous said...

Check out the forum.