You can create a depth of field look in all versions of Antics, it just requires a compositing application like
after effects, and the creation of a special type of file. A file that has the closest elements to camera white and the furtherest elements black. The steps of gray in between set the amount an element is in focus. Here is an
article which explains this a little better. So how do you get z map out of Antics?
Well the way I found worked best of all was to texture map all the elements with a white texture and then set the fog level so that the furtherest items faded off to the blackness.
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