Monday, June 30, 2008
Third Floor - FXGUIDE SEYMOUR ARTICLE
Saturday, June 28, 2008
Antics for Previz
(more in comments)
Friday, June 6, 2008
bouncing ball
One way is to 'direct' the prop to a given point in the room and another is to have the prop follow a path which you have created on the floor.
This article goes through some other approaches.
KEYFRAME METHOD
Using a "freecamera" and "attach" combo, it's possible to not only keyframe the move but also you get the advantage of a curve editor as well.
Experiment with attaching a prop to a freecamera. Now open a new viewport for that camera, and use this to control the freecamera, BUT use your master camera view to see what you are doing. If you do this whilst in the direct mode you can keyframe the freecamera. Once you have the move worked out, select the element on the timeline and choose "edit curve". Note, the first and last keyframes can't be adjusted so be careful with where you start and end you camera move. For those not familiar with a curve editor, it shows you the values for the x,y & z position of the camera over time.
You can adjust the curves to achieve different values for the camera position and the way the camera moves from position to position.
In this example I create a camera move to mimmick a bouncing ball.
If you pan the freecamera you will also get control over the rotation of the prop.
An extension of this method is to tell the freecamera to target another element in the scene, in this way you can achieve some dynamic properties. For example, aligning a prop to a specifc angle regardless of position. You can try doing this whilst the camera is on a path also. This is how I got the soccer ball to spin in the Skull Shot clip. (attach the prop to the freecamera, tell the freecamera to follow a path, get the camera to target some things during the travel).
It's my hope that these animation functions become possible in the next release, until then...
Have fun.
T.
Wednesday, June 4, 2008
Rigging a Skeleton Character
oops sorry wrong blog....
To make a skeleton character for ANTICS 3D you only need Antics and Sketchup.
Start by finding a skeleton that you like the look of. Pick one which is standing upright and in a
Once you've got the skeleton in sketchup open up Antics and bring in a character. (I used the robot).
What where going to do is to move between the two apps for every limb and bone set.
1) The first thing to do is select the desired bone in sketchup then follow these steps, "ctrl c" to copy, "ctrl a" to select all then hit "delete" to clear the page, now choose edit "Paste in Place". This will give you just the bone. Now save as .skp and name it something usefull. (like Lfoot.skp) ok now "ctrl z" to bring back the full skeleton ready for the next piece.
2) in Antics, import the Lfoot.skp and do not move it. (you may want to apply a scale as you import if the object is too small, do the skull as this will help set the scale value) Now notice that in the props list you have a Lfoot file.
3) go back to step 1) and repeat many times....until you have the whole skeleton in.
Now still without moving anything in Antics, Select each prop and right click "edit pivot". You'll want to set the pivot to be where the joint is. (eg a forearm bone pivots at the elbow)
Congrats you have a rigged skeleton!! Now to get the Antics Character to drive it.
The concept here is to closey align your skeleton to the underlying skeleton of an existing Antics Character (AC). The closer your wrist is to the AC's wrist the better
the animation. You can select all the props that make up your sekeleton and scale, move and rotate the whole set into a position 'within' the AC. Ok. Now I used a command to get each bone attached the the AC joint. If you haven't checked out the command console, do yourself a favour. It's in View/Command Console.... once open type (tip... once you start to type you'll see a list of valid syntax, just select the word you want and then press space bar, now you can start on the next entry)
it should read
attach Lfoot Robot_01 Bip01 L Foot
This command will attach your skeleton's leftfoot to the AC's Lfoot. (I chose a robot as my Antics Character)
Do this for all your bones and you are done. Now hide the AC. Select the AC in the character list and direct it to walk somewhere, or do something and you'll have your new character.
If you want another skeleton character, select the AC in the Set/Character list, CTRL D and then Ctrl V.
This procedure of mapping rigid bodies to AC skeletons/joints can also be applied to ANTICS Animated props.
view example
Monday, June 2, 2008
FREE STUFF and SKULL SHOT


A good supply of free motion capture (.bvh) is mocapdata.
Also if you are in need of a no-nonsense audio editor try Audacity
I for one like the term ANYMATION which Overman has forwarded to the Antics Forum. original article I had heard the term used in dscussion here and there and I think it is closer to describing Antics clips than the Machinima label. I don't think it's the best name, I'm just not offended by it.
On another note, I had a little fun with my newly built skeleton dudes, now that's using your head!
T.
(btw, I did the sound also)
Thursday, May 29, 2008
WELCOME ANTICS USERS

If you're new to this blog welcome, remember when you get to the bottom of this page there's another few packed full of tips and stuff. Also check out this article
as well. It's makes for some interesting reading. All comments welcome.
Happy Antics -ing!
Monday, May 26, 2008
Skeleton walks - DFA
Saturday, May 24, 2008
Emotions for Antics!
"..............we now have Ian Wilson working alongside our development team in Cambridge. Ian is the founder and CEO of Emotion AI (http://www.emotionai.com) and over ten years of experience in Europe and Japan of applying technology to simulate how humans react . .....................It will take some time to integrate an emotions into Antics and make them as easy to use as we, and you, would like and fit them in with other developments, so you will have to be patient for a while. In the meantime, don’t forget that there are ways to get emotional impact in Antics videos using music ,camera cuts etc. – Tony Bannan’s videos “Looking Back"...........".full story
Friday, May 23, 2008
Ned Kelly Dance

Wednesday, May 14, 2008
zombie
A zombie effect can be achieved easily when you combine the pin tool with the link tool. The setup is just like the "pushing wheelchair" topic covered in an earlier post, the plan is to create a sphere for each wrist. place the sphere on the wrist and the pin the wrist to the sphere.
Now if you link/attach the sphere's to the character then the arm animation will be overwritten (made void). If you place the spheres away from the body then the arms can be set to extebd forward just like a zombie. My favorite zombie films are....I am Legend, 28 days and Shaun of the Dead. Have fun!!

Oh, btw, I got the texture maps from the web, and the character is a cowboy (you may want to experiment with different walk cycles for the character and slower durations in the timeline).
Monday, May 5, 2008
Reflections
raybearmass also found this great app for making your reflections move
On a personal note, I've now started work in my new job in my new city and so I'll post some of my Antics-Lego experiments soon. Thank goddness for sykpe so I can keep intouch with the family.
Friday, May 2, 2008
How to make a Sketchup MECH walk in ANTICS
Saturday, April 26, 2008
Good Camera placement.

Sunday, April 20, 2008
v3.1
Sketchup is great buddy to Antics as it also features a simple yet powerful workflow and fast results. It's a 3D software tool that combines a tool-set with an intelligent drawing system, plus you can create models using real-world coordinates. Best of all, it's also free! Check out sketchup .
Another very cool feature is the Google 3d Warehouse option which is just under the import selection. If you are on-line, you will be taken direct to the 3d Warehouse via a window within Antics. Once you've found something you like, it's as simple as clicking on it, follow the prompts and BAM ! it's in your scene ready to go. The process allows you to download free content straight into the scene. (very cool )
You can find out more from the Offical Antics Blog which has also just been launched. (Thanks Gary.)
Tuesday, April 15, 2008
Antics Community Callout!
So now we have a great variety of users of all skill levels. The aim of this blog is to share experiences and opinions about ANTICS and previz. If you have a story you'd like to share, or a subject you would like covered in depth, please leave your comments, or send me an email. (ammo(at)previz(dot)com(dot)au
I'd like to welcome Gary Conway back to the Antics support team. He was fantastic in helping me through my questions when I first started with Antics!
Saturday, April 5, 2008
MOCAP and Mr Bones
Sunday, March 23, 2008
animation creation

I found using the application fairly straightforward. (left click and shift left click and thumbwheel for cam view). Click on a body part and then adjust the sliders on the right. Move your timeline along and set the next pose. A nice feature is the ease in and ease out options with is available for each keyframe. (I'd love for antics to adopt this!) It means your characters movements won't be robotic. If you want to go back and change a parameter then just click on the keyframe in the timeline and off you go. Very clever design, nice job.Sunday, March 16, 2008
Skype discussion on Folie
just skype ammopreviz or ricky grove to join in.
FolieProduction notes
Thursday, March 13, 2008
Baking Shadows
T.
Oh BTW I'm moving cities/jobs (film at last!) so my blog enteries may be a little light in the next 2 months.
Machiniplex - Skype Chat
Hi everyone! I am a machinima filmmaker and I manage a site (Machiniplex.com)devoted to quality machinima films. We began in October of 2007 and have "Premiered" 5 machinima films. Recently, I invited filmmaker Tony Bannan to Premiere his film "Folie a Duex" at machiniplex. If you frequent this site much you'll know that Tony won the recent Antics "Medical Theme" contest with his film. I asked him if we could present his film at our site and in addition have a Question and Answer session with him on Skype. He agreed and will be appearing on Skype this Sunday March 16th at 1pm (Pacific Time) to discuss the making of his film and to answer questions. For those who have never heard/used Skype, it is a free internet voice/chat program favored by machinima filmmakers for discussions and collaboration since it can connect people from all over the world via voice or text. Check Skype.com for details. If you don't have a microphone, you can use your keyboard and join a text chat. "Folie a Duex" is an excellent film; well made, imaginative and uses the Antics program to its best. Come by our Skype chat if you'd like to talk to Tony and learn more about this terrific film. -Ricky GroveMachiniplex.com


