Tuesday, September 23, 2008

ANTICS v10 - Absolutely Fabulous

A little while back Ricky Grove chatted with Brad about Antics3d. It makes for some interesting listening and it got me thinking.....
When you're learning Antics (or any other app) it's great to get an idea of where the product has evolved from and where they are heading. Because there is so much out there in terms of solutions, it's hard to know where to invest your time. So learning about the software's plans for the future and checking out the path they are taking, helps sus out whether the product suits your current needs and aids in forecasting what your needs may be in the future. Aside from the feature set Antics offers, a strong appeal for me is the way Antics are responding to feedback from everyday users. We asked for lighting, we got it, needed more characters, got it, needed a better cam system and an easy way to get more assets in, got it. Soon we'll get emotions and that's a direct result of community feedback I'm sure. These are positive points. But lets not forget the reason we like Antics. The innovation and simplicity of creating 3d content in a world where you once needed an entire team to create stuff. We like the innovative, imaginiative way they took the 3d game engine out of the game box and put it into our creative toolset.
So here's a thought, inject some wild and crazy thoughts into the discussion. Let this community know what you think would be the most unlikeliest, yet Absolutely Fabulous new feature of Antics v10. Let's keep the innovative going. Build upon your own investment in learning this app. We know they're listening.

Oh BTW, found this earlier.....


It's from a blog for Moviestorm development
Check it out.

2 comments:

Ricky Lee Grove said...

Thanks for the link, my friend. Couldn't agree with you more about Antics responding to the community. In fact, I'd widen that statement to include Reallusion and Moviestorm as well. All three companies have spent considerable time trying to connect with not only the machinima community but the non-game animator as well. Which makes for healthy competition between the companies and that will benefit filmmakers like you and me.

BTW, I'm meeting with Brad again this morning to talk about Antics 4.0 and beyond. We'll be adding it to an Overcast podcast devoted to Antics. Should be fun!

Anonymous said...

thanks for mentioning the Moviestorm devblog!