As for building my own character, I was able to create a biped in Max which exported into Antics quite well, (although the eyes will require a node each.) My next step is to bring in a character mesh from say Quidam or Poser and skin the Biped skeleton. Better still would be to try a fully rigged character imported into Max. I remember going down the Poser road a while ago and I ran into a deadend with the skeleton being too different from the max biped structure. (and not knowing enough to fix it)
Although Deep Exploration do have a poser to max solution now.
I see Quidam have a max exporter and it'd be good to get hold of a 3ds converted file from someone to try this out.
I'll let you know....
please let me know if anyone out there is having as much fun as I am.
2 comments:
"I see Quidam have a max exporter and it'd be good to get hold of a 3ds converted file from someone to try this out. "
I don't think the Max plugin works that way Tony.
Quote from the Quidam site:
http://www.n-sided.com/3D/plugins.php
Plug-in "QUIDAM to 3DS MAX"
* Lets users of 3DS MAX import directly the exported file from QUIDAM (via the QDM format).
Instead of creating a Max file the plugin allows you to import Quidam files into Max.
I think we're going to have a little problem with custom content for Antics as it seems all the content comes via Max, and a lot of us Antics users don't have (don't want in my case) Max.
I am happy that your making progress in rigging a character and placing it into Antics. I use Lightwave and Modo and would like to know if its possible to import and rig with these programs for Antics?
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