




In this example I create a camera move to mimmick a bouncing ball.
If you pan the freecamera you will also get control over the rotation of the prop.
An extension of this method is to tell the freecamera to target another element in the scene, in this way you can achieve some dynamic properties. For example, aligning a prop to a specifc angle regardless of position. You can try doing this whilst the camera is on a path also. This is how I got the soccer ball to spin in the Skull Shot clip. (attach the prop to the freecamera, tell the freecamera to follow a path, get the camera to target some things during the travel).
It's my hope that these animation functions become possible in the next release, until then...
Have fun.
T.
A zombie effect can be achieved easily when you combine the pin tool with the link tool. The setup is just like the "pushing wheelchair" topic covered in an earlier post, the plan is to create a sphere for each wrist. place the sphere on the wrist and the pin the wrist to the sphere. Now if you link/attach the sphere's to the character then the arm animation will be overwritten (made void). If you place the spheres away from the body then the arms can be set to extebd forward just like a zombie. My favorite zombie films are....I am Legend, 28 days and Shaun of the Dead. Have fun!!
Oh, btw, I got the texture maps from the web, and the character is a cowboy (you may want to experiment with different walk cycles for the character and slower durations in the timeline).